Your app is a Mobile Phone app
Finite Data and Battery: ( battery & internet can vanish after sometime of usage )
"...completely drained my battery"
"...used too much data"
Divided Attention: ( mobile user has so much to do with other apps & with his life "while walking on the street, driving a car )
"...really hard to use"
"...too many notifications"
Handedness: ( Mobile Phone Life Style, 50% with mobile usage happens with single hand )
"...just wasn't fun to use" (this one is highly context dependent)
"...unitintuitive..."
Small Screen: ( You have a limited width & height, don't waste a space for an un useful functions )
"...terrible UI!"
"...too much on the screen"
"...tiny buttons"
from the"UX for mobile developers"
To be continued...
1- Mobile in general has some constraints:
For each constraint, it may cause your user some difficulties when dealing with your app.These are some examples of how the violation of that constraint may manifest itself in a user review. Note that these are all highly context dependent.Finite Data and Battery: ( battery & internet can vanish after sometime of usage )
"...completely drained my battery"
"...used too much data"
Divided Attention: ( mobile user has so much to do with other apps & with his life "while walking on the street, driving a car )
"...really hard to use"
"...too many notifications"
Handedness: ( Mobile Phone Life Style, 50% with mobile usage happens with single hand )
"...just wasn't fun to use" (this one is highly context dependent)
"...unitintuitive..."
Small Screen: ( You have a limited width & height, don't waste a space for an un useful functions )
"...terrible UI!"
"...too much on the screen"
"...tiny buttons"
Apply yourself: Take a randomly rated app on the PlayStore, Check the reviews,Read the entire review to understand whether the user is upset about a violated constraint.
from the"UX for mobile developers"
To be continued...
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